
Toontown infinite cashbot hq battle theme full#
A large room full of giant stompers, containing a platform with holes and a room to the left. A barrel that gives 8 laff is available at the end. Toons lose 8 laff if they are crushed by a stomper. Toons must time running through the three sections. A room containing three stompers in a diagonal pattern. To reach it, Toons must reach the top of the gears and jump there instead of towards the exit. In the northwest corner of the room is a barrel that gives 8 laff atop a pillar. Toons must jump on top of each rotating gear one at a time to jump over the pillar and reach the exit. Stairs that lead to the exit are blocked off by a horizontally long pillar that does not reach the ceiling. A small room containing large stacked rotating gears. A barrel that gives 8 laff is available at the end of the room platforming section. If Toons fall in the lava, they lose 8 laff. However, the platforms themselves do not move, unlike the ones in the Paint Mixer Room. These platforms sink as Toons stand on them, so Toons must jump quickly from one platform to the next. Toons must use them to proceed without taking damage. Three platforms are floating within the lava. Two barrels that give a total of 16 laff are available at the end of the platforming section. Toons are unable to progress without successfully completing the platforming. Any Toon that falls in the paint lose 8 laff but are able to climb up to the entryway's platform and try again. Toons must jump on the platforms to get across without falling into the paint. Three moving platforms bridge the gap between the two main platforms. The entry platform has a staircase leading to it, but the exit one does not. A large room with two main platforms attached to the entry and the exit, separated by green paint. Toons are able to go back into any previously completed rooms via hallways, so long as they have not fought the Supervisor and completed the mint. Every mint room is connected via hallways. It contains various forms of Cogbucks and stacked boxes. The room that Toons first start at when entering a mint. There are laff barrels that give 8 laff and gag barrels that randomly contain any type of gag, which is shown by the icon on the barrel. Toons must get past such obstacles to proceed to the next section. There are many obstacles scattered across the Cashbot Mints. Like Loan Sharks, Robber Barons can appear in any battle. Loan Sharks can appear in any battle as a level 10 Cog, a level 11 Cog, or a level 11 Skelecog. Due to this, Money Bags never appear in Skelecog form. Three of the following Cogs can appear in the Cashbot Mints. A Bullion Mint can award 1202-1496 Cogbucks, which helps with earning promotions on high-level Cashbot Cog Disguises.
The elevator leading to the Bullion Mint is located on the left side before the Cashbot Vault entrance. The Bullion Mint is the longest mint that consists of nine to eleven groups of Cogs, totaling between 36 and 44 Cogs. A Dollar Mint can award 679-1004 Cogbucks, which helps with earning promotions on mid-level Cashbot Cog Disguises. The elevator leading to the Dollar Mint is located in the middle of the railroad paths. The Dollar Mint is a medium-length mint that consists of six to nine groups of Cogs, totaling between 24 and 36 Cogs.
A Coin Mint can award 356-544 Cogbucks, which helps with earning promotions on low-level Cashbot Cog Disguises. The elevator leading to the Coin Mint is located on the left near the entrance to Cashbot Headquarters. Inside, Toons can create Boarding Groups to infiltrate and defeat the Chief Financial Officer.The Coin Mint is the shortest mint that consists of four to six groups of Cogs, totaling between 16 and 24 Cogs. Once you have your Cashbot Cog Disguise, you can enter the Cashbot Vault. If hit by a train, Toons will loose 20 Laff.Īt the other end of Cashbot Headquarters and across the Train Yard, is the Cashbot Vault. However, Toons can create a Boarding Group to avoid having to travel through the Train Yard to complete a Dollar or Bullion Mint. The Train Yard also houses two Cashbot Mint elevators: Dollar and Bullion Mint. Along with avoiding trains, Cogs also wander the area, running into Toons waiting for a train to pass. Trains intermittently rush past the train tracks as Toons must travel to the other end to reach the Cashbot Vault. The Train Yard is the most dangerous area of Cashbot HQ. In order to get your Cashbot suit and defeat the Chief Financial Officer, you must infiltrate 4 Coin Mints, 4 Dollar Mints, and 2 Bullion Mints. In order of easiest/shortest to most difficult/longest: 1. There are 3 types of Mints, all varying in difficulty and Cogbuck amounts.